Pokémon Team Builder

Best Teams & Team Building Guide for Pokémon Legends: Z-A

Best team guide for Pokémon Legends: Z-A – learn how to build a balanced team of 6 Pokémon with perfect type synergy and defensive coverage. Includes example team compositions for story mode and post-game, analysis of type weaknesses/resistances, and tips on using the PokemonTeam.net Team Builder tool to optimize your squad.

A type effectiveness chart with a grid of attacker types versus defender types – green ‘2’ markings indicate super-effective hits, red ‘½’ markings indicate resisted hits, and black ‘0’ indicates no effect for certain type combinations.

Main Content

Building Your Ultimate Team: In Pokémon Legends: Z-A, assembling a well-balanced team of six is more important than ever. The game’s real-time battles and boss encounters can punish poor team composition, so you’ll want to cover all your bases (literally, all your types!). A strong team in Z-A typically includes a mix of attackers, defenders, and support Pokémon that cover each other’s weaknesses. In this section, we’ll explain how to craft a team with excellent type synergy and highlight some of the best team examples for both the main story and the challenging post-game content.

Type Synergy and Defensive Coverage

The core of team building is understanding type matchups. With 18 Pokémon types and many dual-type monsters, it’s easy to end up with glaring weaknesses if you’re not careful. Start by evaluating your team’s defensive coverage: for each type (Fire, Water, Fairy, etc.), how does your team hold up? Ideally, you want as few shared weaknesses as possible. For example, if you have Charizard (Fire/Flying) and Scizor (Bug/Steel) on the same team, both share a weakness to Fire

  • that’s a red flag. You’d want other teammates who resist Fire (like Water or Dragon types) to compensate. Our Pokémon Team Builder tool on PokemonTeam.net makes this easy: simply add your current team members and check the Weakness/Resistance chart. You’ll see at a glance which types have multiple “Weak” tags
  • indicating a hole in your defenses
  • and you can adjust accordingly[26][27]. (Internal note: embed or screenshot the defensive coverage matrix here if possible, illustrating a sample team’s chart.)

Beyond defense, consider offensive synergy too – having a variety of attack types allows you to hit any opponent’s weakness. A classic formula is to ensure your team can hit Dragon, Steel, and Fairy super-effectively, as those are common walls. In Legends: Z-A’s boss battles, you’ll frequently face Mega-evolved Pokémon with high stats, so exploiting their weaknesses (e.g., having an Ice move for a Dragon boss, or a Fighting move for a Dark boss) can decide the battle.

Suggested Team Compositions

While there’s no one “best” team for everyone, here we propose a couple of well-rounded teams that cover most scenarios in Legends: Z-A. These teams assume you have access to post-game Pokémon and Mega Evolutions, but we’ll note substitutions for earlier in the story.

Example Story Mode Team

Meganium (Grass/Fairy after Mega Evolution)

Serves as a bulky support. Meganium (from starter Chikorita) can set Reflect/Light Screen and heal the party with moves like Aromatherapy. Its Mega form gains Fairy typing, giving it coverage against Dark/Dragon and eliminating its Poison weakness.

Arcanine (Fire)

A strong Fire-type attacker to handle Bug, Steel, Ice threats. Intimidate ability (if abilities are enabled in Z-A) lowers enemy attack, helpful in tough battles. It’s obtainable mid-game in Lumiose Garden.

Jolteon (Electric)

Fast special attacker to cover Flying and Water types. Also useful for the many mechanized areas (Electric hits those Steel/Electric bosses in the power plant). You can evolve Eevee found in Lumiose Gardens with a Thunder Stone.

Lucario (Fighting/Steel)

Given as a gift in the storyline (around Mission 8) – a balanced attacker with a Mega Evolution. Mega Lucario deals massive Fighting-type damage (great against Dark and Normal bosses) and its Steel typing defends against Fairy attacks.

Gyarados (Water/Flying)

A versatile Water-type that can also Mega Evolve. Provides coverage against Ground and Fire. Gyarados’s Flying subtype helps avoid Ground moves that threaten Jolteon or Lucario. Its only big weakness is Electric, which Meganium (as Grass) can cover.

Gardevoir (Psychic/Fairy)

Adds Psychic coverage (helpful against Poison-types you’ll encounter in sewers) and Fairy coverage for Dragons. Gardevoir’s Fairy typing and Meganium’s Fairy (mega) mean this team double-covers Dragon immunity, which is fine since Dragons are a big late-game threat. Gardevoir is found in the Business District side quest as a Kirlia trade reward.

Why this team? It balances the core elements

Fire/Water/Grass (Arcanine, Gyarados, Meganium) for general coverage, plus Electric, Fighting, Psychic to cover additional angles. Defensively, every type weakness is covered by at least one resistance on another team member. For example, Arcanine’s weakness to Water is covered by both Meganium and Jolteon; Jolteon’s weakness to Ground is covered by Gyarados’s immunity; Lucario’s weakness to Fire is handled by Gyarados as well. Internal Link: (Consider linking each Pokémon name to a Pokédex entry or the Pokédex page section for that Pokémon, if available on-site.)

If you didn’t pick Chikorita as a starter, you can substitute Florges (a Fairy-type from Floette) or Venusaur (if you got one via trade) to fulfill a similar support role. The key is to maintain the type balance.

Example Post-Game Team (“Mega All-Stars”)

Once you have access to more Pokémon and Mega Stones, you can assemble a formidable roster of Mega-evolved powerhouses:

Mega Charizard X (Fire/Dragon)

In its X form, Charizard loses Flying for Dragon, covering its Electric weakness and gaining immense attack power. It covers Fire needs and can take on other Dragons with its STAB Dragon moves.

Mega Feraligatr (Water/Dragon)

A new Mega introduced in Z-A – Feraligatr’s Mega form adds Dragon typing[6], making it a bulky mixed attacker. It pairs with Charizard X to form a “dual dragons” core that actually cover each other (both resist Water and Fire, etc.).

Mega Lucario (Fighting/Steel)

Retained from the story team for its all-around excellence and speed. It can sweep many post-game trainers with ease.

Mega Eelektross (Electric/??)

Z-A grants Eelektross a Mega Evolution (keeping its unique lack of weaknesses thanks to Levitate). This gives reliable Electric coverage without fear of Ground moves, perfect to counter pesky Water or Flying types that threaten Charizard/Feraligatr.

Mega Gengar (Ghost/Poison)

A glass cannon special attacker. Great for dealing with Psychic or Ghost-type enemies quickly. Also adds Poison typing to hit Fairy-types, which none of the above cover well.

Mega Salamence (Dragon/Flying)

Alternatively to one of the above dragons, Mega Salamence provides incredible stats and Flying coverage. We include it to have a Flying-type presence (useful for Earthquake-heavy opponents). If using Salamence, be mindful that you reintroduce an Ice weakness; mitigate that by perhaps swapping Mega Gengar for a non-Dragon like Mega Metagross (Steel/Psychic) to eat Ice hits.

This team is overkill for the story but shines in competitive or the Infinite Royale. It’s heavy on offense – nearly every member can Mega Evolve, though you can only have one Mega active per battle at a time (so you’ll choose situationally). Defensively, the synergy is decent: Electric is a slight vulnerability (only Eelektross resists it among this group), so consider that if facing Electric specialists.

Using the Team Builder Tool

Regardless of which Pokémon you choose, we strongly recommend using the PokemonTeam.net Team Builder during your planning. As you add Pokémon to your roster, the tool displays a table of type weaknesses and resistances for the team[27][28]. Aim to have as few “red” (weak) marks per column as possible. If you see, say, three weaknesses to Ice across your team, you know you should include a Fire or Steel type to shore that up. The tool also helps with planning for dual-type coverage: for example, combining a Ground-type and a Fairy-type in your team means you’ve got Electric and Dragon attacks completely neutralized. Legends: Z-A’s toughest battles (like boss Mega Evolutions in the story) will test your team’s balance, so use every resource at your disposal to optimize.

Levelling and Rotation

Through the story, you might want to rotate team members rather than stick to a single team of six, especially when new Pokémon become available in later Wild Zones. Don’t be afraid to swap in a specialist for a particular chapter (for instance, bring a Ground-type like Mamoswine for the tournament battle against an Electric-type gym leader). The Exp Share in Z-A works globally, so even benched Pokémon gain some experience, keeping your options open. Check our Walkthrough for heads-up on when a tough battle is coming, so you can adjust your team beforehand.

Finally, remember that the “best” team is one you enjoy using. Legends

Z-A gives you the freedom to battle in real-time and even issue commands to multiple Pokémon in certain raid-style missions, so sometimes personal preference and playstyle matter. If you love fast offensive play, lean into sweepers like Gengar or Greninja. If you prefer a slower, methodical approach, tanky picks like Umbreon or Mudsdale can stall and support. The beauty of PokemonTeam.net’s tool and this guide is helping you make any team idea viable by identifying and fixing its flaws. So go ahead – create your dream team, and let’s make sure it has championship-level synergy!

The player character speaks with a researcher (Professor Mable) inside a lab, with Bulbasaur, Charmander, and Squirtle (the Kanto starter Pokémon) lined up on the floor ready to be chosen.
The player character speaks with a researcher (Professor Mable) inside a lab, with Bulbasaur, Charmander, and Squirtle (the Kanto starter Pokémon) lined up on the floor ready to be chosen.